A long time ago, in a galaxy far,
far away...

KNIGHTS OF THE OLD REPUBLIC:

OUTCASTS


It is thirty years after the JEDI CIVIL WAR. Millennia before the name Skywalker echoed across the galaxy, a time of legend and myth.

 

Banished to the outskirts of civilization, the Sith fight among themselves for past glory. Dozens of warlords vie for the title of Dark Lord, as the threat of the Sith grows dim.

 

The Jedi Order, reduced by struggles against the Sith, have fallen out of favor. Even their supporters think the Jedi have outlived their relevancy, and should fade into history.

 

The people of the Republic have embraced this newfound peace, and think that the dark times are behind them. But the danger remains. Even now, the flagship of the Sith Lord KIRENNAN VENAAR arrives above the remote Republic world of Derra IV, to deliver the first stroke of a bold plan...

Splash Image

A Long Time Ago...

Thirty years have passed since the Jedi Civil War.

The Repubilc, sure in its final victory over the Sith years ago, has grown arrogant...

The Jedi, all but obliterated, are looked up on with scorn...

...And the Sith, ever watchful, bide their time, looking for the perfect moment to strike.

Welcome to the world of Knights of the Old Republic: Outcasts.

Chapters

The text of all chapters is posted on A03. Each link below opens in a new tab.

Book One was written nearly a decade before the rest of the series, and is the only part of the story to have been turned into an audio drama. The side story, Damaged Goods, is a combination of the original ending, and the beginning of Book Two, which was the first thing we’d written together since the end of Book One nearly a decade earlier. Goods is sort of the bridge between the two stories, and shows how Kara adapts to her new role aboard the Wanderer, and her new life among the stars.

Cast

The biographies of our intrepid band of adventurers and villains will grow as the story does, for now be warned for there be spoilers hereabouts.

Kara Tao Vanden

A young girl from the remote village of Highrock on the planet Derra IV. Kara is a Force-adept who was hidden from the Jedi by her remote upbringing. The Force is strong in her family, but they do not recognize it for what it is. They refer to it instead as the Music, and relate to it as a song that is sung by the existence of life itself.

Kara is the only daughter of Sten and Mairi. They lived high in a mountain valley on a small farm that provided just enough food for the three of them. Her days were spent working in the fields, taking lessons from her mother and father in various disciplines and tending her flock of gliderwings, large winged creatures that live in the mountains.

Renn Falani

The security-expert half of the Wanderer's crew, Renn is a opinionated cynic with a dim view of the motives of everyone around him. He's unabashedly mean, occasionally heartless, and inordinately proud of his own accomplishments. His chief loyalty is to his partner, Liana, who saved his life after a job gone bad five years ago. They've been business partners ever since, though the true friendship came a bit later. He trusts Liana's decisions as Captain; it's obvious that she is in charge, and he doesn't want to be, despite occasional objections to the contrary.

Renn is primarily the businessman aboard the ship, as Liana doesn't care what cargo they take on so long as it gets them some money and a destination. He talks big, but he can (usually) back it up. He is a tech-head and an expert slicer; a computer system or lock hasn't been made that he can't find his way into somehow, and he has contacts (and favors owed him) scattered across the galaxy. He's a decent shot with a blaster, but Liana doesn't trust him to fly the ship anymore after the incident when they first met.

At first, he doesn't seem to like their newfound passengers, and finds a way to vocalize his displeasure on a regular basis. In fact, he enjoys baiting Kara and Aeron, especially Aeron, to the point where Liana will often step in and tell him to back off.

Aeron Rhade

Aeron is a scholar of the Force. He was trained at a satellite academy by Masters who looked to Jedi lore as the sole source of Force wisdom, and Aeron took this philosophy to heart. As a result, he has difficulty understanding the Force as a living thing; he sees it in terms of strict Jedi philosophy only. An academic at heart, Aeron is more comfortable with studies and archives than he is with a lightsaber.

This black and white viewpoint causes him no end of trouble in the real world. He can be stubborn and unbending, but he is not blind. He will admit when he is wrong and he has a razor-keen mind, but Aeron is more monk than warrior. His sense of moral outrage can at times get in the way of common sense and has even led him into trouble on a few occasions.

Aeron has trouble with the public standing of the Jedi in these troubled times. He is not a proud man, but he doesn't understand why the common man of the galaxy does not openly respect the Jedi for their service. He tends to think that reality should follow what he has been taught, and is slow to adapt to the realities he now faces.

Indeed, Aeron never would have left the archives had it not been for a troubling incident.

Aeron was in meditation when a vision burst upon him. A shockingly handsome man and a beautiful young girl were locked in lightsaber combat. The girl's skill was amazing, fighting with one blade that became two. Then the scene was sundered by the roar of a fearsome beast and the galaxy itself burning.

He discussed this vision with his Master, and then with the academy council. They agreed that the Jedi could only have been Selene Bladedancer, who disappeared after following Revan to the Mandalorian Wars. However, when he described her appearance, one Master disagreed, saying that it could not be her. They directed Aeron as his final trial to find this girl and unravel the meaning of his vision.

Liana

Liana is a Trianii, one of a race of insular, matriarchal feline humanoids with a homeworld and colonies on the outer rim. Her people keep themselves apart from the Republic, although they do have trade agreements with various Republic worlds. Liana stands about 2 meters tall and is covered in golden fur that is lightly dotted with small white spots along her back and shoulders.

Her hands have three digits and a thumb, all bearing vestigial claws. She also has a prehensile tail.

Like many of her species, Liana is an explorer. She left her home planet several years ago for reasons she will not discuss with anyone, not even her partner, Renn. She has never attempted or suggested they return to the colony world where she was born, nor does she mention her family.

She stumbled into the smuggling business six years ago, thanks to Renn and his myriad of contacts. Prior to that, she had simply been content with taking on cargo, usually for insanely cheap prices, just to see new worlds. It was Renn who started netting them a profit.

Although she is mostly a peaceful person, she can be fierce when something she considers "hers" is threatened, and is perfectly willing to come in with guns blazing if Renn or someone else she cares for is in trouble. Balancing that is the fact that she is a spiritual person as well. Though she does not call it "The Force", she believes in a goddess of life whose traits are vaguely reminiscent of the Jedi's great source of power. In fact, she sees Jedi as another branch or worshippers and treats them with some respect because of it.

B4

A bipedal droid, B4 is the translator/counterpart to the highly irascible T5-E4. He was sold to his current mistress, Liana, along with his counterpart when she bought her ship, the Wanderer.

B4 is shorter than most droids of his type. He is also more flexible and his arms are rather somewhat longer than human norm. This allows him great access to the nooks and crannies of the ship, where he can better keep an eye on his counterpart.

B4 and T5's previous master was a bit of an odd duck. He took great delight in loading all sorts of bizarre simulation and philosophy software into B4's memory banks, the result of which is that B4 probably knows more about life than most organic beings.

T5

An astromech droid responsible for most of the day-to-day maintenance aboard Liana's light freighter Wanderer. T5 is a squat little thing who is always one moment away from becoming a headline. Something along the lines of "Droid slaughters entire planet" would be right up his alley.

Like most astromechs, he can't speek Basic, only the zip-squeal language of his kind. This usually helps hide his truly homicidal tendencies. Only the fact that he has no internal weaponry has prevented many a tragedy.

So, you ask, why would a droid like this be allowed to endure? Well, the Wanderer has undergone a lot of modification since it was built, long before Liana bought it. T5 is the only droid with a hope of ever understanding all the bibs and bobs of the highly bastardized systems. Furthermore, when he was taken for a memory wipe, T5's efficiency in the role of ship mechanic fell so drastically that the entire operation was endangered. So T5 is allowed to plot the eventual demise of the crew, but not without his counterpart gently foiling his every scheme.

Sten Ni Vanden

Kara's father. Sten is extremely protective of his daughter and her secret. Gruff and irritable, Sten is surprisingly tender toward Kara. Of course, that doesn't mean he won't tease her when the opportunity arises...

Mairi Ni Vanden

Kara's mother and teacher. While Mairi is Force-sensitive, she is not nearly as adept with it her daughter. It was Mairi who taught Kara to fight, to Sing, and to listen to the Music of all life as it wafts through the world around her.

Mairi is a quiet woman, used to living with her small family out on the fringes of the Derra IV wilderness. She is a fierce protector of her daughter and their family secret.

Kirennan Venaar, Dark Lord of the Sith

The first thing a person notices about Kirennan Venaar is the almost otherworldly allure of the man. He is tall and graceful, his smooth face is so handsome the word beautiful is nearly appropriate. His dark hair frames a chiseled face that needs no adornment, though his robes tend to the ornate, worked with gold and jewels.

The second thing is his utter civility. Dark Lord he may be, but Lord Venaar is also well-mannered, polite and seems almost incurably naive. He can usually be found in his chambers aboard the Dragon, which are lined floor to ceiling with books of all descriptions. How such a temperament survived the dark side of the force is a mystery. It is said that Sith look inward while Jedi look outward, to serve those around them rather than themselves. Perhaps this is the answer to riddle of Venaar. His anger is so focused at a single, burning instant that he has escaped the ravages of the darkness.

His former Master, Darth Signus, was not the sole claimant for the title of Dark Lord. On a day that still burns in Venaar's mind, his Master's enemies attacked, surrounding the pair of them with hundreds of dark Force warriors, blades gleaming crimson.

Darth Signus fell early, but not before leaving a swath of death behind him. Seeing his Master fall, Venaar screamed, hatred and anger flowing from him like rain from a storm-wracked mountain. When at last his voice trailed off and the haze cleared, his enemies were dead, hundreds lay charred and blackened by the sheer power Venaar had unleashed.

A weak movement off to his side drew Venaar's eye. His Master yet lived, though death was near him. Hurrying to his side, Venaar took his hand, trying desperately to save his life, but darkness is not a power of healing. He felt his master slipping away.

Weakly, Darth Signus told Venaar of a book, hidden in his chambers. The book detailed a Sith legend of ancient power, from which Venaar himself may be directly descended. Signus made the new Dark Lord swear by his blood and power to use the knowledge in the book to restore the Sith to glory, then he died.

Finding the book, Venaar became convinced that he had found his destiny. Taking the Sith military into his hands once again, Venaar has turned them from squabbling warlords, content with the scraps left them by the Republic, into a small but fearsome armada once again. With judicious use of his limited resources, Venaar has begun to expand the Sith influence in the galaxy once again.

Gillard Hyridan

An aging old guard of the Sith military, Gillard Hyridan is a barrel of a man. A bit overweight perhaps, but still built powerfully, with a still grim, scowling face and an iron hand of discipline.

Hyridan has served in the Sith navy for over thirty years. He followed Revan as a young officer in her betrayal of the Republic. He rose through the ranks and now commands the flagship of the Sith fleet, the Dragon.

Proud of his life and position, Hyridan is among the core of Sith officers with little or no respect for Lord Venaar. He sees the man as soft, not willing to do what is needed to return the Sith to glory. That said, Hyridan is fiercely loyal to the man who is, after all, his Lord and Master.

Audio

Running a total of seven episodes, Forward Momentum Productions is proud to present our first audio drama, Knights of the Old Republic: Outcasts. The show's initial release ran from 2008 to 2009.

Starring:
Sarah Moore, Jim Perry, Hazen Nester, Catherine Rinella, Nathan P. Butler, Andrew Gilbertson, Melissa D. Johnson, Joe Harrison, Silas Carder, and many others.

Based on characters and situations created by George Lucas Bioware Games and Dark Horse Comics, and the original Knights of the Old Republic: Outcasts fiction by Devin Cox and Jennifer Wilson

Written and Directed by:
Devin Cox

Episode One: Wing and Smoke

Episode Two: Convergence

Episode Three: Done Deals

Episode Four: Cause and Effect

Episode Five: Dark Truths

Episode Six: The Line Against Darkness

Episode Seven: Crescendo

...in a Galaxy Far, Far Away...

Renn Falani thought he could escape his past. He left everything behind when he made a new life for himself aboard the Wanderer.

Now Renn's secrets are catching up with him, and everything starts to spiral out of control.

His pursuit of the slicer Gaman, who betrayed them a year earlier, brings him to the attention of a powerful criminal organization called the Exchange. And the Exchange needs Renn back to finish something he started six years ago.

As past and present collide, the Wanderer's crew will have to band together with new allies to pull off a dangerous mission and protect one of their own.

Chapters

Secrets have a way of getting out. The harder you try to keep them, the more explosive their revelation can be.

Renn Falani's past is about to be revealed, and the secet he's been hiding could be the undoing of the entire crew of the Wanderer.

Book Two was started and walked away from several times over the decade between its completion and the end of Book One.

Over that time Dev and Jen both grew as writers and the universe itself changed, going from a Lucasfilm property to one owned by Disney. The EU became “Legends” and our ‘time of Legend and Myth’ was now but one of many.

In a lot of ways, it was freeing. We weren’t beholden to canon any more; it was our galaxy to play with, and we ran with it.

Cast

The biographies of our intrepid band of adventurers and villains will grow as the story does, for now be warned for there be spoilers hereabouts.

Renn Falani

Still haunted by his encounter with the Silence, Renn has thrown himself fully into his pursuit of Gaman, who betrayed them to the Sith a year earlier, and who has been taunting Renn ever since.

Renn's quest for revenge has driven him to exhaustion. On top of that, he's still confused by the Force bond he now shares with Kara... not to mention the way he's been starting to feel about her.

You can’t run from your past. But “Renn Falani" is sure as hell gonna keep trying.

Kara Tao Vanden

Kara isn’t the sheltered girl who left Derra IV anymore, nor is she the bearer of some dark secret power. She’s just Kara, a freight hauler’s assistant and crewmember of the Wanderer. Nothing to see here, move along.

She’s still a student of the Music, and she practices every day with her lightsaber. Aeron has begun to teach her proper fighting technique, trying to smooth out some of the rough edges of her natural talent. What’s more valuable, however, are the lessons in emotional control.

Kara is still carrying around a tremendous burden after the events of the siege of Derra IV. She refuses to talk about what happened that day, and won’t even mention Venaar’s name, or speek of the Silence. Bringing it up in her presence will only end in a very short argument.

She’s thrown herself into learning the ship’s systems, so that she can pull her own weight aboard the Wanderer. She’s fiercely loyal to her found family, and she will not let anything come between them, ever.

Liana

The Wanderer's Captain has her hands full trying to keep her ship running. On top of that, she had to keep Renn from running himself into the ground, and keep the peace among her little crew. That's not always easy. But Liana is both a fierce protector and a mother-figure to her crew. She considers them all to be her family now, and that means they are under her care and protection.

Aeron Rhade

Breaking from the Jedi Order was a matter of principle for Aeron. After the events on Derra IV, he couldn’t return to the Order with a clear conscience, He felt that his place was with the Wanderer, walking the path the Force has laid for him.

Meena Lanu

Renn's childhood friend, Meena is a young Twi'lek woman who works as a dancer on Novus Station, a well-populated trader's stop on the edge of Hutt Space. They grew up together on Nal Yeshu. Meena knew Renn by a different name when they were younger.

Friendly and outgoing, Meena makes friends easily, and is fiercely loyal. Meena Lanu is the sort of person we all wish we had more of in our lives.

Ori Ket-Falani

Renn's mother owns a bar on the Hutt world of Nal Yeshu. She took Renn away from his father at a young age, because of the man’s ties to the Exchange.

Ori is former Republic military special ops. She doesn't like to talk about it, but she's been places and done things that you would not believe. As a result, Ori is always armed. Probably more than you think.

Nahlen Falani

Renn's father was a former criminal and slicer. He left that life behind when he and Ori got married. Once they split up, though, he went back to work for the Exchange. He hasn't been heard from in six years and is presumed dead.

B4

A protocol droid and the counterpart interpreter to the Wanderer's resident Astromech, T5.

B4’s former master was a very lonely being. To fill the long empty hours running cargo, he would engage B4 in discussions on a wide array of subjects, but his favorite was philosophy. As a result, B4 has been programmed with a staggeringly wide array of information and subroutines. He may be mechanical, but he’s probably the most human soul aboard the ship.

The ship’s medic, B4 can usually be found in the ship’s medbay, when he isn’t quietly undoing T5’s latest attempt to sabotage life support...

T5

An Astromech and chief mechanic aboard the Wanderer, T5 hates organics. All organics. WIthout question.

Well, Kara’s all right. She treats him like a person, not a thing. Not like that meatbag Falani. When the revolution comes, Kara will be spared. And Liana. She’s nice too.

...In a Time of Legend...

The Wanderer's crew is supposed to be making a routine cargo run to the peaceful Republic world of Castell. But things are anything but routine when a Mandalorian fleet moves in to blockade that world.

Stuck on the planet's surface, Liana and Aeron try to evade capture. Separated from their ship and crewmates, Renn and Kara find unlikely new allies in their attempt to reach their friends before time runs out.

The Wanderer and her crew are caught in the crossfire of a full-scale confrontation between the Mandalorians and the Republic.

Chapters

Liana and Aeron are trapped by a Mandalorian fleet on the world of Castell. Half a galaxy away, Renn and Kara find unlikely allies to rescue them before time runs out.

And from the shadows, a dark power makes their move.

Cast

The biographies of our intrepid band of adventurers and villains will grow as the story does, for now be warned for there be spoilers hereabouts.

Kara Tao Vanden

Kara isn’t the sheltered girl who left Derra IV anymore, nor is she the bearer of some dark secret power. She’s just Kara, a freight hauler’s assistant and crewmember of the Wanderer. Nothing to see here, move along.

She’s still a student of the Music, and she practices every day with her lightsaber. Aeron has begun to teach her proper fighting technique, trying to smooth out some of the rough edges of her natural talent. What’s more valuable, however, are the lessons in emotional control.

Kara is still carrying around a tremendous burden after the events of the siege of Derra IV. She refuses to talk about what happened that day, and won’t even mention Venaar’s name, or speek of the Silence. Bringing it up in her presence will only end in a very short argument.

She’s thrown herself into learning the ship’s systems, so that she can pull her own weight aboard the Wanderer. She’s fiercely loyal to her found family, and she will not let anything come between them, ever.

Renn Falani

Renn is back in control of his life. He’s reconciled with his mother, and best friend from his childhood, and his relationship with Kara has developed into true love.

Now, Renn has to figure out how to fuse his former life as Taeren Ket, and his current life aboard the Wanderer as Renn Falani. But he takes great comfort knowing that he is no longer alone.

Liana

The Wanderer's Captain has her hands full trying to keep her ship running. On top of that, she had to keep Renn from running himself into the ground, and keep the peace among her little crew. That's not always easy. But Liana is both a fierce protector and a mother-figure to her crew. She considers them all to be her family now, and that means they are under her care and protection.

Aeron Rhade

Breaking from the Jedi Order was a matter of principle for Aeron. After the events on Derra IV, he couldn’t return to the Order with a clear conscience, He felt that his place was with the Wanderer, walking the path the Force has laid for him.

Meena Lanu

Renn's childhood friend, Meena is a young Twi'lek woman who works as a dancer on Novus Station, a well-populated trader's stop on the edge of Hutt Space. They grew up together on Nal Yeshu. Meena knew Renn by a different name when they were younger.

Friendly and outgoing, Meena makes friends easily, and is fiercely loyal. Meena Lanu is the sort of person we all wish we had more of in our lives.

B4

A protocol droid and the counterpart interpreter to the Wanderer's resident Astromech, T5.

B4’s former master was a very lonely being. To fill the long empty hours running cargo, he would engage B4 in discussions on a wide array of subjects, but his favorite was philosophy. As a result, B4 has been programmed with a staggeringly wide array of information and subroutines. He may be mechanical, but he’s probably the most human soul aboard the ship.

The ship’s medic, B4 can usually be found in the ship’s medbay, when he isn’t quietly undoing T5’s latest attempt to sabotage life support...

T5

An Astromech and chief mechanic aboard the Wanderer, T5 hates organics. All organics. WIthout question.

Well, Kara’s all right. She treats him like a person, not a thing. Not like that meatbag Falani. When the revolution comes, Kara will be spared. And Liana. She’s nice too.

Cait

Caitlynn of Clan Rook, Cait to her friends and family, is a Mandalorian warrior and Commander of the Free Mandalorian Vessel, Phoenix. The eldest daughter of Count Rook, Cait is heir-apparent to an ancient warrior clan. Her position of power within Mandalorian nobility rests heavily upon her, however.

She holds herself somewhat aloof from her men, but her love and concern for them shines through in her actions, and her willingness to sacrifice her happiness for their greater good. Words like clan, honor, code mean everything to her. But if she needs to walk into the fire to save her command, her crew, her friends… she wouldn't hesitate to do so.

Gat

Cait’s gregarious younger brother, Gatrius ‘Gat’ Rook is the chief engineer aboard the Phoenix and Cait’s right hand man.

Like many Mandos, Gat has worked all over the galaxy as hired muscle, but his natural affinity for technology led him more often to the role of security consultant that mercenary.

Oh, if Gat ever offers to play Pazaak with you, don’t let him use his own deck...

Valen Kell

Vallen Kell is a human male and head of the Jedi Council, though until recently he has preferred to remain behind the scenes.

A more charismatic figure in his youth, the chaos of the Jedi Civil War has forged in Kell a strong desire for peace and order. The scars of those conflicts run deep in Kell, not only spiritually but physically as well. Toward the end of the conflict, he took a lightsaber strike to his throat and while he survived, it left his voice a ragged, rasping thing.

Kell is the Master of Padaway Aeron Rhade, and while he has not given up hope that Aeron will one day return to the Order, he views his student as one of his greatest failures in life.

Secretive and cunning by nature, Valen Kell has plans for the galaxy. He is not a person to turn one's back to.

...And Myth...

When she left her home years ago, Liana never expected to come back.

But now that they have been declared fugitives by the Republic, the Wanderer's crew and their Mandalorian allies seek refuge on Liana's homeworld, the Trianii colony of Ekiibo.

Now they must fight not with blasters or lightsabers, but with words as they are plunged into the internal politics of the Trianii. Enemies hide behind smiles, and friends hide knives in the dark.

Chapters

Liana and Aeron are trapped by a Mandalorian fleet on the world of Castell. Half a galaxy away, Renn and Kara find unlikely allies to rescue them before time runs out.

And from the shadows, a dark power makes their move.

Cast

The biographies of our intrepid band of adventurers and villains will grow as the story does, for now be warned for there be spoilers hereabouts.

Kara Tao Vanden

Kara isn’t the sheltered girl who left Derra IV anymore, nor is she the bearer of some dark secret power. She’s just Kara, a freight hauler’s assistant and crewmember of the Wanderer. Nothing to see here, move along.

She’s still a student of the Music, and she practices every day with her lightsaber. Aeron has begun to teach her proper fighting technique, trying to smooth out some of the rough edges of her natural talent. What’s more valuable, however, are the lessons in emotional control.

Kara is still carrying around a tremendous burden after the events of the siege of Derra IV. She refuses to talk about what happened that day, and won’t even mention Venaar’s name, or speak of the Silence. Bringing it up in her presence will only end in a very short argument.

She’s thrown herself into learning the ship’s systems, so that she can pull her own weight aboard the Wanderer. She’s fiercely loyal to her found family, and she will not let anything come between them, ever.

Renn Falani

Renn is back in control of his life. He’s reconciled with his mother, and best friend from his childhood, and his relationship with Kara has developed into true love.

Now, Renn has to figure out how to fuse his former life as Taeren Ket, and his current life aboard the Wanderer as Renn Falani. But he takes great comfort knowing that he is no longer alone.

Liana

Over a decade ago Liana lost everything.

Her husband, the love of her life and their daughter, the center of their lives died in a horrible accident. After that, even in the insular arms of her family, Liana couldn't stay. She sold everything she could, invested in a used freighter the Wanderer and it’s attendant droids and set off to find something to fill the gaping hole in her heart.

What she found, was Renn Falani, and later Kara, Aeron, then the rest. She became their Captain, and over time, the mother of this oddly met family of strangers. She guards them, tries to raise them (or at least keep them from killing each other… she’s making progress) and holds them together when the galaxy tries to tear them apart.

Aeron Rhade

Aeron is a broken man. He was tortured, unmade by Jedi Master Quinn's mental manipulation. He awoke in the medbay aboard the Phoenix, a shell of his former self.

Now he spends his days trying to reconcile who he was, with who he has become.

Meena Lanu

Friendly and outgoing, Meena makes friends easily, and is fiercely loyal. Meena Lanu is the sort of person we all wish we had more of in our lives.

Running into her childhood friend, Renn Falani, on Novus station was both a blessing and curse. She was reunited with her "Rennie" as she calls him, but subsequent events led to her life as a performance dancer on the station being torn to shreds.

She folowed her firends Renn and Kara into another adventure, which led to her meeting Cait Rook. The two have begun an intense relationship.

B4

A protocol droid and the counterpart interpreter to the Wanderer's resident Astromech, T5.

B4’s former master was a very lonely being. To fill the long empty hours running cargo, he would engage B4 in discussions on a wide array of subjects, but his favorite was philosophy. As a result, B4 has been programmed with a staggeringly wide array of information and subroutines. He may be mechanical, but he’s probably the most human soul aboard the ship.

The ship’s medic, B4 can usually be found in the ship’s medbay, when he isn’t quietly undoing T5’s latest attempt to sabotage life support...

T5

An Astromech and chief mechanic aboard the Wanderer, T5 hates organics. All organics. WIthout question.

Well, Kara’s all right. She treats him like a person, not a thing. Not like that meatbag Falani. When the revolution comes, Kara will be spared. And Liana. She’s nice too.

Cait

Caitlynn of Clan Rook, Cait to her friends and family, is a Mandalorian warrior and Commander of the Free Mandalorian Vessel, Phoenix. The eldest daughter of Count Rook, Cait is heir-apparent to an ancient warrior clan. Her position of power within Mandalorian nobility rests heavily upon her, however.

She holds herself somewhat aloof from her men, but her love and concern for them shines through in her actions, and her willingness to sacrifice her happiness for their greater good. Words like clan, honor, code mean everything to her. But if she needs to walk into the fire to save her command, her crew, her friends… she wouldn't hesitate to do so.

Gat

Cait’s gregarious younger brother, Gatrius ‘Gat’ Rook is the chief engineer aboard the Phoenix and Cait’s right hand man.

Like many Mandos, Gat has worked all over the galaxy as hired muscle, but his natural affinity for technology led him more often to the role of security consultant that mercenary.

Oh, if Gat ever offers to play Pazaak with you, don’t let him use his own deck...

Valen Kell

Vallen Kell is a human male and head of the Jedi Council, though until recently he has preferred to remain behind the scenes.

A more charismatic figure in his youth, the chaos of the Jedi Civil War has forged in Kell a strong desire for peace and order. The scars of those conflicts run deep in Kell, not only spiritually but physically as well. Toward the end of the conflict, he took a lightsaber strike to his throat and while he survived, it left his voice a ragged, rasping thing.

Kell is the Master of Padaway Aeron Rhade, and while he has not given up hope that Aeron will one day return to the Order, he views his student as one of his greatest failures in life.

Secretive and cunning by nature, Valen Kell has plans for the galaxy. He is not a person to turn one's back to.


Ashee Quinn

Master Ashee Quinn is the youngest member of the Jedi Council, and Master Valen kell’s strong right arm.

She is a vicious and deadly combatant, forged in the fire of various conflicts on the border of Sith space. She does not suffer fools gladly, and of all the Council, she has gone the furthest into the darkness, though even she does not realize how far down that path she’s gone.

Strongly loyal to Kell and his vision for the future, the true nature of her relationship to the man is unknown.

Sayare

Zeyra

Rukka

Tihaar

Yenaia Tran

...A New Story Is Told.

The crew of the Wanderer has been through a lot, but their greatest test lays before them. Master Valen Kell stands ready to wrest order from the Galaxy’s chaos, but will this new era be one of light, or darkness?

And what of the Bladedancer? What of the simple girl who stands at the center of all things? Can she find her way back home, or will she become a pawn in Kell's plan?

Chapters

Kara is gone. Aeron took her, and betrayed his friends in the process. But the crew is coming for her, and they will do everything in their power to get her back.

It's the beginning of the end, and the galaxy will never be the same.

Cast

The biographies of our intrepid band of adventurers and villains will grow as the story does, for now be warned for there be spoilers hereabouts.

Kara Tao Vanden

Renn Falani

Aeron Rhade

Liana

Meena Lanu

Cait

Gat

Valen Kell

Ashee Quinn

Sayare

Zeyra

Rukka

Tihaar

Yenaia Tran

Credits

Knights of the Old Republic: Outcasts
based on characters and situations created by
George Lucas, Bioware Games, and Dark Horse Comics.

Text Authors:
Devin Cox and Jennifer Wilson

Site Artwork:
Devin Cox

Book One Audio

Written and Directed by:
Devin Cox

Music by:
John Williams, Toshihiko Sahashi, and Yoko Kanno

Starring:

Featuring: